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Why Inform Creators Are Transferring from 2D Screens to 3D Worlds

Roblox’s vision is to reimagine the way people come together to create, learn, play, work and socialize. We are creating a platform for immersive human co-experience, and people all over the world are participating and contributing millions of 3D experiences, all created by users. As of the first quarter of this year, there are over…

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Working at Roblox: Meet Richard Sim

As the Senior Director of Product, Economy, Richard Sim manages the relationship between the Roblox economy and the developer community. We spoke with Richard about the work that his team is doing to maintain a safe and thriving economy on the platform. How would you describe your team’s role here at Roblox? Key areas my…

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Working at Roblox: Meet Justin Park

As a Software Engineer on the Avatar Marketplace team, Justin Park’s work has been critical in bringing layered clothing to the Avatar Shop. We sat down with Justin to learn more about his role and get a glimpse into the average day for a Software Engineer at Roblox. frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture”…

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The Arrangement forward for Work at Roblox

At Roblox, we’ve always believed teams are most successful when aligned around a shared vision and given the autonomy to tackle big opportunities. This principle has been a guiding force as we’ve navigated the challenges of the pandemic over the past two years—and it will be the cornerstone of our approach as we think about…

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Handing over Spruce-Scale Platform Reliability

Running any scalable distributed platform demands a commitment to reliability, to ensure customers have what they need when they need it. The dependencies could be rather intricate, especially with a platform as big as Roblox. Building reliable services means that, regardless of the complexity and status of dependencies, any given service will not be interrupted…

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Working at Roblox: Meet bc Wong

As the Technical Director on the Trust & Safety team, bc Wong helps protect our community by developing tools, processes, and systems designed to minimize exposure to abusive content and behaviors. We spoke with bc to learn more about his important work on creating a safe and civil space for everyone on Roblox. Describe your…

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Working at Roblox: Meet Matt Brown

Matt Brown is the Senior Director of Product on the Roblox Marketplace team. His role entails making sure people can find the clothing and accessories they need to customize their avatar, whether it’s the latest and greatest creations from the fashion entrepreneurs in our community or one of the many new Layered Clothing options now…

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Layers of Genius On the abet of Layered Clothing

After two years of hard work, this morning we formally launched our new Layered Clothing system, which enables clothing and accessories to fit any avatar body type. Users can now outfit existing Roblox avatars with up to 6 layers of clothing, on top of any existing classic clothing. We are already seeing over 2,000 user…

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Real Time Facial Animation for Avatars

Facial expression is a critical step in Roblox’s march towards making the metaverse a part of people’s daily lives through natural and believable avatar interactions. However, animating virtual 3D character faces in real time is an enormous technical challenge. Despite numerous research breakthroughs, there are limited commercial examples of real-time facial animation applications. This is…

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News From GDC: Introducing the Subsequent Game Fund Recipients

In July 2021, Roblox launched a program called the Game Fund with $25 million in funding to support developers and studios in their quest to build the next generation of experiences on our platform, leveraging high-fidelity imagery and the latest technology. Today at the Game Developers Conference (GDC) in San Francisco, we introduced a first…

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